Wednesday, October 21, 2015

Character Textures


Character UV


Interior Lighting


In this tutorial I dropped point lights into the scene and applied a pre-made light them. Then I used mental ray materials to color the rest of the scene and use gamma correct and color ramps to make them fit in with the rest of the scene.

Exterior Lighting tutorial


In this tutorial I worked with physical sun and sky which originally is very intense and learned how to adjust settings to allow it to appear like it normally would outside. Then we used mental ray materials and many file textures for the scene such as with the chairs, towel, trees, and stone. I adjusted the pattern for the stone wall and we adjusted the direction of the light so everything in the scene looks normal, as if it were a real house.

Thursday, October 8, 2015

Game Concept & Modification Task Sheet

Game ideas:
1. Platformer level-based game,
2. 2-D roman-based side scrolling combat,
3. 2-D arena fighter.
4. Visual Novel.
5. Physics game.

Game name: Achilles

What platform is used to play the game?
Computer

What is the objective of the game?
Clear stages by killing enemies.

What three  things do you like about the game?
You can pick up/throw spears. The optional blood. Being able stun enemies.


What three things do you not like about the game?
Choppy/robotic movements, overwhelming amounts of enemies at times, can't turn around to face enemies in the back if enemies are also in front of you.

List three reasons why you think this game is popular and successful?
The gameplay is simple. The game is addicting due to simplicity and combat. It's based off a famous greek hero.

Game modification plan:

The goal of the game could be to besiege troy rather than just fight random enemy waves and the occasional boss. I would make the movements less robotic and add a story to the game, as well as modify the controls to allow turning around and possibly add more attacks/defenses. These ideas were most likely not implemented due to the designer either not caring, not thinking about it, or not having enough time to finish it as well as not having the knowledge to do so. I think players would like the character's movements to be smoother as well as a story to keep them invested in the game, as well as more attacks and defenses to make combat more complex and interesting. These changes would be difficult to implement due to programming difficulties with the several different commands and attack/defense combinations. The developers may not know how to implement these ideas or may not want to. Also the developers may enjoy the game without an overly complex story.

Monday, October 5, 2015

Camera shots

Aerial Shot -

A shot filmed from the air, often used to establish a location.

Arc Shot - 

The subject is circled by the camera

Bridging Shot-

A shot that denotes a shift in time or place.

Close Up-

A shot that keeps only the face fully in the frame.

Medium Shot-

A shot that shows less than a long shot, more than a close-up.

Long Shot-

A shot that shows the entire subject from top to bottom.

Cowboy Shot-

A shot framed from mid thigh up.

Deep Focus-

A shot that keeps the foreground, middle ground, and background all in focus.

Dolly Zoom-

A shot that sees the camera track forward toward a subject while zooming out.

Dutch Tilt-

A shot where the camera is tilted on it's side.