Tuesday, January 26, 2016

King's Treasure

I decided to turn this into a night-time scene. I applied a night sky theme to the sky box created by physical sun and sky after deleting the sun. I used a dim, blue point light above the table and an orange point light to simulate the warm glow from a flame inside the lantern. For the table, crown and chair back I used a red velvet texture. For the gemstones I used various mia_material_x nodes, all identical except for the color.The only gemstone that is not identical is the diamond, which I modified one of the preset physical glass textures for. The gold was created by using a file texture plugged into mia_material_x. The coin pouch and sword scabbard (though hard to see) are both leather files plugged into mia_material_x, black for the scabbard, brown for the coin pouch. Lastly for the chair, walls, and rafters I used a wood file texture plugged into mia_material_x.

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